The Bad Future meanwhile is essentially a darker and much more decrepit version of the good alternative. That usually does the trick, so when in doubt, just wander around a bit. Usually takes me a few tries to get right. This will take you into the tube, which will deliver you to the springs. and past do a spindash when you are exactly close to the rocks a the begining. Collision Chaos Getting out of the water in the large room with the tube can be a little bit of a problem in the Good and Bad Future as the water level is much higher now, so that it completely covers the tube. If you drop down the second gap from the far left (the first being the one you used to reach this area, coming up from below), you'll find a Past post at the bottom on the left, and another on the path just below it, in case you missed it. A fourth post can be found at the bottom of the second drop from the far right side of this long run. Meanwhile, the background for the internal caves that occupy the majority of the stage relies, much like Labyrinth, on a basic wall of large stone blocks, some depicting patterns, others are covered in a network of large cracks. You can also find occasional patches of stubby grass and smaller plant-life along floors and ceilings, and despite this being the Past, there are still a few questionable pipes sitting around, for some reason. Sonic News Network is a FANDOM Games Community. The Present theme has a similar effect to its Japanese equivalent, but less of the ancient theme and melodic climax, and more snazzy vocal doo's and daa's. There are plenty of puzzling objects to contend with, including water currents that carry Sonic in one direction, manipulated by switches that also open many a doorway, and lots of tricky moving blocks and spikeballs. This area loops continually, like the start of Zone 2, so whenever you or Eggman reach the bottom of the map, you'll reappear at the top without noticing the difference. Playing as Tails in the 2011 port, you can do a very mean trick to get a single hit on the boss without touching any of the bubbles surrounding him. No way out? you're in the good future! This, along with some very tricky timing with the spikes, gives you access to the area behind it. You'll find the hologram on the floor next to a spring. The Past versions of both zones tend to be able to offer better ability to backtrack across the stage, while other time zones may not allow you to re-visit previous areas due to high ledges or passageways that close behind you as you leave them. Stage theme(s) A Past post is on the left of the floor. Sonic & All-Stars Racing Transformed (2012), Mario & Sonic at the Olympic Games Tokyo 2020, Mario & Sonic at the Rio 2016 Olympic Games, Mario & Sonic at the Sochi 2014 Olympic Winter Games, Mario & Sonic at the London 2012 Olympic Games, Mario & Sonic at the Olympic Winter Games (2009), Mario & Sonic at the Olympic Games (2007), Sonic Chronicles: The Dark Brotherhood (2008), Sonic the Hedgehog CD Original Soundtrack 20th Anniversary Edition, https://sonic.fandom.com/wiki/Tidal_Tempest?oldid=2246974. What Happens? The Past mix goes a bit more tribal with its drums, and is a slower, more plodding piece of music. The mechanical background wall has no trace of healthy plant containers and is more of a mass of orange, black and green piping and panels, some old and broken, with a few small, static lights. Long, large glass tubes can also offer a transportation method from A to B, and there are occasional hidden rooms and routes inside the ground containing hidden items and soforth. It's just..... *sighs*. Another two are available when you reach the highest path along the top of the zone. When Zone 2 kicks off, you'll find yourself being pushed to the right by a moving wall in the corridor you're standing in. - In the Sonic CD on Sonic Gems Collection, someone has seen fit to tinker with all the colouration in the water in each time zone. Music: - The Japanese version has a great Present tune. Then use the red spring next to it and jump over the gap, dodging the spikeball. This area in the Present and Past is filled with various moving blocks and objects, but in the Futures, you need to wait for one of these platforms to come down. The miscolored water of the Past in the re-release. A handy 30 rings and another shield can be found in two hidden rooms on the far left of the area as you drop down the gap, with springs at the bottom of a narrow, walled pit next to them. The first platforms from where you begin to fall are located right in the middle of the shaft, and lead only to a Future post and items, in an alcove in the right wall. The polka dot foreground is now pink/megenta-ish (blue when viewed underwater), with shiny light blue panels to walk around on across the surfaces, and formerly rocky patterned blocks are now made up of hi-tech gubbins. Zone 2: 1 - 2 minutes - The US soundtrack doesn't do too bad for itself this time. If you time it right, you will gain enough momentum to reach the ledge to the left of the pit, giving you access to the rest of the level. As for the foreground on which the paths are cut into, it's mostly a mix of odd orange and yellow polka dot blocks that extrude in thin, Tetris-like strips, and light blue cracked bricks and patterned blocks that largely cover the paths that Sonic can walk on. I've no idea why they were taken out, but there's probably a good reason. The Good Future is very much more mechanised, but a good kind of mechanised, obviously. Get the bubble if you need it, and grab the future post and go right. Any other ideas? Well Use The Two Springs In The Water Just Under The Rip or Hole In The Ground In Just The Right Angle Then You'll Come Out Of The Water Where Those Springs Above The Hole Are.