Palmtree Panic also features many gimmicks that make it stand out from other first levels in the series. - The American Palmtree Panic Present tune is one of the better examples of Spencer Nilsen's soundtrack, and features a happy Latino style. Sonic in Palmtree Panic. Hope you remembered to bring your mosquito repellent, 'cuz some of these enemies take a big bite! Many plants adorn the area as well, and the region seems to be entirely water-powered. Sonic CD (USA) Music: Palmtree Panic Zone (Present) - YouTube While Cam and Bert were repairing some Badniks in the Hill Top Zone, Dr. Robotnik ordered them to transport Badniks from the Palmtree Panic Zone to the Green Hill Zone. Palmtree Panic (ヤシの木の混乱[2], Yashinoki no konran?) Loop the loops, twist through corkscrew turns, find footing on hidden platforms, and spin the wheels to blast up vertical ramps. The air has been polluted by smog just as the waters have been by oil. Pipes run water through the area, sometimes making tiny waterfalls of their own. Art by Mike Hadley and John Burns. The music that plays in this round during the Bad Future in the Japanese version of, The JP music of this round returns as an unlockable track in, The Japanese version of this round's music appears as one of the songs that can be purchased in. Sonic News Network is a FANDOM Games Community. First appearance This mod offers up a new variant of the Green Hill zone in which you'll blast your way through new twists, turns, spikes, trees, and robots on your rapid race to the goal. The star-shaped plants are also mechanical, but they are rusted, broken up, and share the ominous glowing that the palm trees have. Level order Lower routes that typically take place in internal cave sections are often much more mazelike in design, requiring the player to navigate through spikes, Springs, and other obstacles to reach their desired destination. It is a tropical region with sharp mountains and scattered waterfalls in the background. Where the star-shaped plants would be there are instead vine-like growths sprouting from the ground, presumably the early stage of the star-shaped plants. Palmtree Panic Zone The Palmtree Panic Zone is a location that appears in the Sonic the Comic series published by Fleetway Editions. Sonic News Network is a FANDOM Games Community. — US instruction manual, Sonic the Hedgehog CD[1]. While Cam and Bert were repairing some Badniks in the Hill Top Zone, Dr. Robotnik ordered them to transport Badniks from the Palmtree Panic Zone to the Green Hill Zone. Of note are the aforementioned Emerald Blocks that are not only present in the exact same spots across all timezones, but also feature different properties depending on the timezone as well. Palmtree Panic is a rather speedy level, taking numerous cues from Green Hill Zone while also putting a unique spin on them. Other appearances Palm trees are mechanical, but are broken down and feature an ominous red light glowing in each center. Bad Future Good Future This Round promises plenty of action for a fleet-footed hedgehog! The Palmtree Panic Zone, from Sonic the Comic #59. Palmtree Panic is a rather speedy level, taking numerous cues from Green Hill Zone while also putting a unique spin on them. Overview Sonic the Comic #59 The Round features very tall hills of varying height that Sonic can climb up from the main path, often using small Emerald Blocks to ascend, and are occasionally connected via crumbling platforms. AntonTamabbohRobot MosquitoPata-BataTaga-Taga Visitors The waveform image is automatically generated after the midi file has been converted by analyzing the resulting mp3 file. This round shares similarities with Green Hill Zone. Location Winding Tunnels also return, but now feature many different formations that snake around and even loop in on themselves, and in one instance in Zone 1 even send Sonic zooming through an unseen tunnel inside the foreground, before bursting out of a wall and leaving behind a Sonic-shaped hole. In terms of level design, Palmtree Panic is relatively fast and straightforward, though often features multiple routes that shake things up. Location It is a Zone located on the Miracle Planet. Sonic the HedgehogMiles "Tails" Prower (2011 re-release) Past Next level A similar path is present near the end as well, though this time it is simply a giant ramp that Sonic can run up. Collision Chaos, Loop the loops, twist through corkscrew turns, find footing on hidden platforms, and spin the wheels to blast up vertical ramps. Sonic & All-Stars Racing Transformed (2012), Mario & Sonic at the Olympic Games Tokyo 2020, Mario & Sonic at the Rio 2016 Olympic Games, Mario & Sonic at the Sochi 2014 Olympic Winter Games, Mario & Sonic at the London 2012 Olympic Games, Mario & Sonic at the Olympic Winter Games (2009), Mario & Sonic at the Olympic Games (2007), Sonic Chronicles: The Dark Brotherhood (2008), Mario & Sonic at the Olympic Winter Games, https://tcrf.net/Proto:Sonic_the_Hedgehog_CD_(Sega_CD)/v0.02, Sonic the Hedgehog CD Original Soundtrack 20th Anniversary Edition, https://sonic.fandom.com/wiki/Palmtree_Panic?oldid=2296340, With debug mode enabled, if the player goes below the boss arena after defeating the boss, three monitors are present, not normally obtainable, and two of them are unused. Winding Tunnelsalso return, but now feature many different formations that snake around a… Green Hill themeIndustrial theme (Bad future) As with every other stage, the US and Japanese music for the past is the same track. The boss of the third Zone is Dr. Robotnik, piloting the EGG-HVC-001. The bad future has been completely mechanized. The good future is also mechanized but is bright, vivid, colorful, and clean. A similar path is present near the end as well, though this time it is simply a giant ramp that Sonic can run up. CamBert Overview scd-US-Palmtree_Panic_Present.mid Midi file, 16 kB Scd Us Palmtree Panic Present Midi The table above provides detailed information about the scd-US-Palmtree_Panic_Present.mid file. Stage theme(s) is the first round of Sonic the Hedgehog CD. Inspiration Constructing the Seven Badniks from the remains of the destroyed Badniks, Cam and Bert used said robots to forcibly return the Palmtree Panic Zone Badniks back to their original Zone. [2] Constructing the Seven Badniks from the remains of the destroyed Badniks, Cam and Bert used said robots to forcibly return the Palmtree Panic Zone Badniks back to their original Zone.[3]. One of its most iconic level set pieces is a giant shuttle loop present at the start of the first Zone, which Sonic runs through in a pseudo-3d perspective before being launched into the actual level. The past features a more prehistoric coast as if in the BCE era, with small, purple mountains and a turquoise sky. 1 Cam and Bert carried out the orders, but the Badniks form the Palmtree Panic Zone began attacking the Green Hill Zone Badniks. Palmtree Panic Zone is, as its name implies, littered with mostly palm trees along with other plants. Take your favorite fandoms with you and never miss a beat. Palm trees may even or may not share a light bulb-like feature on top. There is an extra life, the infamous "S" monitor, and a monitor with a timer on it- the "S" gives Sonic invincibility and super speed, and the timer freezes time and all objects for a few seconds, similar to. Sonic & All-Stars Racing Transformed (2012), Mario & Sonic at the Olympic Games Tokyo 2020, Mario & Sonic at the Rio 2016 Olympic Games, Mario & Sonic at the Sochi 2014 Olympic Winter Games, Mario & Sonic at the London 2012 Olympic Games, Mario & Sonic at the Olympic Winter Games (2009), Mario & Sonic at the Olympic Games (2007), Sonic Chronicles: The Dark Brotherhood (2008), https://sonic.fandom.com/wiki/Palmtree_Panic_Zone?oldid=1733776. [1] Cam and Bert carried out the orders, but the Badniks form the Palmtree Panic Zone began attacking the Green Hill Zone Badniks.