Summoning Secret Six Samurai - Doji and then Grandmaster triggers Secret Six Samurai - Doji’s effect to send a Six Samurai to the grave. he duel was all brain wash....bandit keith, pu... New player guide: What packs to buy first? To beat Shiranui, you should always aim to disrupt their synchro attempts with Six Style – Dual Wield as this will dramatically slow their deck down and improve your chances of winning. "When this card is Special Summoned: You can add from your Deck to your hand 1 "Six Samurai" monster with a different Attribute from every monster you control. Additionally, Six Style – Dual Wield is an amazing counter to Blackwings as it can not only be used to prevent Black Whirlwind from searching (when chaining to its effect), but you can devastate them by returning the synchro monsters back to the hand. This could be another boss monster in a Six Samurai deck, however it remains to be seen how realistic it actually is to be able to summon this card (because the deck runs Powerful Rebirth, preventing you from having monsters in your Graveyard), this card might be too slow in the end, especially in this fast paced meta. If you have access to this card, it is an amazing tech option to include in your deck, Floodgate Trap Hole has been in Duel Links for a very long time and will continue to see play due to its non-targeting ability to permanently flip your opponent’s monster into face-down defense. For Six Samurai, this matchup can be difficult due to Invoked Cocytus being immune to targeted effects from Legendary Six Samurai – Enishi and Six Style – Dual Wield and its defence points (combined with Aleister’s stat boosting) makes it difficult to destroy. More specifically, it’s packed with powerful Warrior-Type Six Samurai monsters! These cards allow the player to summon Red-Eyes Slash Dragon and receive an immediate equip card to negate targeted effects. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead. Grandmaster will then recycle either itself or Enishi from the graveyard to the hand when destroyed by your opponent’s card effect. The original Six Samurai are a passive control deck that features a unique mechanic that allows you to choose to destroy a Six Samurai monster face-up on the field instead of the intended target, highlighting the theme of using teamwork to win a duel. Ancient Gear is a very linear and predictable deck, making this matchup straightforward. With the introduction out of the way, I’d like to now provide an overview of the archetype. The Spellbook matchup usually depends on which player can go first. However, Shien’s Dojo and Six Samurai United should be used in just about every Six Samurai decklist because of their versatile nature, deck thinning capabilities, and special summon/search potential. Lastly, the Ties that Bind skill should see regular play with Asceticism due to its ability to alter the ATK points of monsters and special summon the monster you need. Light and Dark Grandmaster special summoning himself from your hand is what enables any of your other Six Samurai to use their effects. Recommended Cards. Furthermore, monsters such as Secret Six Samurai – Fuma and Grandmaster of the Six Samurai are amazing cards in this matchup as Fuma will special summon either Secret Six Samurai – Kizaru to search for Enishi or to simply special summon Legendary Six Samurai – Enishi itself to deal with Desperado Barrel Dragon. To win against Ritual Beasts, you should use Six Style - Dual Wield once they have two monsters on the field after Ritual Beast Tamer Elder has used his effect to have an additional summon to prevent their access to the extra deck. The purpose of this guide is to discuss the 3 different types of Six Samurai, their spell cards, trap cards, synergy between cards, skills to play with the deck, strengths/weaknesses, potential matchups, and my general thoughts on the archetype. When I first started playing Duel Links in December 2017, the one deck type that really grabbed my attention was The Six Samurai. If you go first, you should ideally aim to summon Shi En and only negate your opponent’s Spellbook of Fate. Sealed Tombs essentially acts like Necrovalley 2 turns and is very effective at helping you deal with graveyard-reliant decks such as Shiranui and Crystrons by preventing them from moving cards from the graveyard. To deal with this, consider using tech cards such as Floodgate Trap Hole to flip Cocytus face-down, or Power of the Guardians with Legendary Six Samurai – Shi En to generate enough ATK points to destroy Cocytus. Deck Introduction Six Samurai Archetype monster was originally introduced in Blade of Spirit which is released on 1 December 2017. Blackwing have 3 limit 2. Additionally, it can also be summoned with Fuma (1*) and a potential Lava Golem (8*). Having covered all the Six Samurai monsters in Duel Links, I’ll now move on to the spell cards. Legacy of the Duelist Link Evolution. Just like Windstorm, Curse of Anubis and Enemy Controller, this card helps you keep your monsters alive, and counter attack the ones in defense with Zanji. By using Balance, you can guarantee your deck does not brick and you will also likely open a copy of Six Samurai United, Shien’s Dojo, or a tech option such as Necrovalley. Lastly, if going 1st, always prioritise negating Invocation with Legendary Six Samurai – Shi En. Daily Cash Duels, Weekly Tournaments, Monthly Championships, Top Player Discussions with Best Players in the game. Lastly, you should use extra deck monsters such as Brionac, Dragon of the Ice Barrier to return their synchro monsters back to the extra deck for a quick OTK. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect you can banish this card from your GY instead. " Great Shogun Shien is an amazing boss monster with its lockdown effect. This deck can beat anything more often than not. Infernity is a unique deck type that enables effects by having no cards in their hand. (You do not use "Polymerization".) By equipping this card to Shi En, you can increase his attack points to 4,900, making him an immediate threat to your opponent’s monsters. That’s why this deck runs Powerful Rebirth and Copy Knight. Kizaru from your deck if this card is used at the end of your opponent’s turn, Essentially an archetypal Powerful Rebirth, Can revive any Six Samurai from the Graveyard, The monster either must be destroyed at the end of the turn or you need to banish a Secret Six Samurai from the graveyard to keep it alive, Can provide a sudden board presence for your opponent to deal with, Can enable Kizaru to search for another monster, Essentially a full Ties that Bind if it works, 300+ ATK until the end of a turn is weak in the current meta, If the ATK boost was permanent, it would be much better, Potential to be in many Six Samurai side decks, Only negates/protects against destruction effects, Allows you to attack over high ATK monsters such as, Highly situational activation requirement, In 3 card format, attacking directly after destroying a monster is probably going to happen anyway, Enables Kizaru to search if the attributes are still available in the deck, Not as impactful when you’ll only be reviving 3 monsters (compared to 5 in the trading card game), Allows you to have a comeback by reviving the necessary monsters, Essentially 2 copies of Return of the Six Samurai in card, Pairs well with Mizuho and Hand of the Six Samurai, Need to make use of the revived monsters or you’ll lose a huge amount of life points (especially harmful in the 4,000 LP pool in duel links), Adding cards back to the hand (rather than destroying them) can occasionally be devastating, Pairs extremely well with Shi En for strong field control, Amazing to use if you’re unable to follow-up with 2 monsters on the field, Incredibly powerful if you use it at the end of your opponent’s turn, Only 1 Six Samurai monster can be on the field for this to activate, Versatile effect can be useful for multiple situations, Ability to generate Bushido counters can be easy due to Kizan and Grandmaster, Bushido counters typically want to be used for the better cards Shien’s Dojo or Six Samurai United, Due to the popularity of Lava Golem, revival cards like Powerful Rebirth can be used to avoid overextending before your opponent’s turn.