The only way I would see it making sense is if they were talking about cards that situationally mimic Ancestral Recall like [[Visions of Beyond]], [[Treasure Cruise]] or maybe [[Ancestral Visions]] in a cascade deck but I don't know who on earth would be like "sure, you can play Ancestral Recall even though it's banned" and then get salty over it, I think aggregate scores over the years could level out things like this. We’ve stuffed in a dozen mana rocks and reduced our land count a hair, since lands are useless when exiled by our commander. No, not the delicious spice that supplies iodide (a necessary nutrient); I mean salt: the feeling you get when the Mizzix of the Izmagnus player combos out a turn before your victory; the emotion inspired by a Zur, the Enchanter pillowfort deck that you just can’t get through to; the prickling sensation of a player who just resolved Armageddon… with no win condition in hand (or in mind). At the end of the day, our High-Salt Narset Land Destruction deck checks out for approximately $100.00 by TCG Mid pricing, and our oh-so-critical salt score is 115.96. Press question mark to learn the rest of the keyboard shortcuts, To me voting it as a 'salty' card wasn't from the power level or the card itself, but the fact that a player who owns one should probably know better than to put it in a random EDH deck. With all that data, we created a Top 100 list of the most salt-inducing cards in Commander. Sitting pretty at #1 is Stasis, a low-effort method of making players skip their untap steps. If as a group we elected to modify the banlist then I would personally be fine with it, but in a random game at my store I'd be pretty upset since the card is banned. This choice is, in part, thematically driven: I’ve killed a few people with Narset after stacking a few Auras on her, and those folks were definitely salty afterwards. Both of these commanders offer many colors to work with, and play into at least one major theme we identified in our most salty cards. Both of these commanders offer many colors to work with, and play into at least one major theme we identified in our most salty cards. This April, we at EDHREC presented a survey to you, our lovely readers, listeners, and users. Honestly, it's also just full of good cards you should put into your deck. Yeah, I don't get it either. I selected a healthy quantity of land destruction spells from our salt list: note that some of these cards also destroy creatures, so we’ll need means of protecting Narset. In a recent episode of the EDHRECast, co-hosts Joey, Matt, and Dana sat down with Star City Games writer Bennie Smith to discuss… salt. Of these, a scant six Legendary Creatures can be found for under $10.00 USD (at time of writing). Some things on the list confuse me a lot too. If you’d like to tell me about the saltiest deck you own or have faced, track me down on Twitter, @Walking_Atlas, or leave a comment below. Quinn Miller (@Walking_Atlas) is a game developer and prolific Commander deckbuilder. Two options immediately jump out at me: Narset, Enlightened Master (#36), and Derevi, Empyrial Tactician. How do you quantify a card’s “salt potential”? I think the majority of the salt inducing cards are in Jeskai, which led me to [[Narset, Enlightened Master]] a big salty blast of mass LD/permanent destruction (or [[Numot, the Devastator]] for old school salt). level 2. The remainder of our deck is filled out with standard Narset fare. Yes, that means you too! Being in white gets us Auras that grant indestructible, addressing our above need, and also gives us several convenient cards that tutor for Auras such as Three Dreams. During the voting time I found Ancestral Recall coming up quite a bit. Does anyone else wish we could have a 'salt week' once a year to vote on (and update) the salt list? In the span of 3 days, you contributed over 500,000 votes on the saltiness of various cards, rated on a scale from 0 (sodium-free) to 4 (drinking a bottle of soy sauce while swimming in the Dead Sea). I think it's worth doing again to make sure we cover everything. Last time I looked most of them get played in my group other than the blow up all lands spells. Stasis is the namesake of an entire genre of decks that prevent you from using your resources, and some of its best friends populate the list: Winter Orb (#3), Static Orb (#11), Hokori, Dust Drinker (#26), and so on.