As she explores, she is led by a great white shark to wells that—when activated using an energy from within her—restore life to the local seas. [2] Scott Butterworth of GameSpot found the gameplay lacking in variety, but otherwise praised the game's immersive qualities. The Middle Eastern influences extended to the game's architecture, and incorporated Nava's wish for structures to have meaning beyond being simple scenery or tools for player progression. Released 2016. The setting and story drew from Sumerian mythology and the cosmic ocean myth. [7] The player character, referred to as a female diver,[b] awakens floating in the ocean and begins exploring the surrounding sea: ruins and ancient murals show that an ancient civilization which shared a symbiotic connection with the ocean. Español - Latinoamérica (Spanish - Latin America), https://fanboydestroy.com/2016/08/02/review-abzu/, http://steamcommunity.com/sharedfiles/filedetails/?id=736639264. NOT 2 hours if you're at all curious and explore. [24][25] The soundtrack later won the 2017 Game Audio Network Guild's "Best Original Soundtrack Album" award. [11] Since there was no dedicated animator, the team needed to use multiple techniques for animating the diver, fish and flexible vegetation: the diver used a skeletal animation run through a complex state machine, vegetation such as seaweed used rope physics, while fish mainly used mathematical motion in combination with morph target posing to remove the need of individual skeletal structures. After activating the final well, the great white shark manifests and guides the repaired diver back to the original pyramid which the diver destroys, returning life to the ocean. Despite this, the developers emulated the zones that each fish would be found in, whether it be a coral reef or the deep ocean where sunlight does not reach. [11], The aim from an early stage was not to simulate diving, but instead to capture the dream-like feeling of ocean exploration. [5] The diver's course through the game follows a linear path through interconnected areas filled with marine life. All rights reserved. Immerse yourself in a vibrant hidden world bursting with color and life as you descend into the heart of the ocean. [22] The oboe solos were performed by Kristin Naigus, whom Wintory had heard performing a cover of a track from Journey on YouTube. [11] The amount of work and the team's dedication to creating a realistic and vibrant experience meant they were creating fish until development finished. I personally think two hours of content is a little short for $20 game, however, it is the kind of game that is absolutely worth playing again and again. ABZÛ (game, graphic adventure). To achieve this, Wintory had to play the game extensively and repeatedly to get a sense for what players would experience and what would best match the mood. One of the main elements Nava incorporated was his love for ancient cultures and their artwork, particularly relating to the myths surrounding the concept of Abzu. [7], The artistic style was meant to portray a vibrant underwater world, but the team also needed to prevent activity on-screen from overwhelming the player, so a stylized look was chosen to both maintain the game's artistic style and reduce the amount of "visual noise". ", https://en.wikipedia.org/w/index.php?title=Abzû&oldid=990101793, Video games developed in the United States, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Articles using Video game reviews template in single platform mode, Official website different in Wikidata and Wikipedia, Creative Commons Attribution-ShareAlike License, This page was last edited on 22 November 2020, at 20:44. Laxie. In Abzû, the player takes on the role of a diver in a vast ocean—after waking up floating on the ocean's surface, the diver begins exploring the surrounding underwater environments filled with plant and animal life, in addition to uncovering ancient technology and submerged ruins. Abzû's creator, director and art director Matt Nava had previously worked as art director for Journey during its three-year development. [11] The team at Giant Squid Studios grew to ten developers from across the industry, mainly programmers who specialized in multiple aspects of game design from gameplay to graphics, in addition to a graphical and technical artist who helped create and animate the character models. International Film Music Critics Association, "Abzu - Finding The Way Through The Darkness", "Making it in Unreal: get to know the ocean in Journey-like diving adventure Abzu", "ABZU Ending Explained: Our Theory on the Journey Successor's Plot", "Interview with the Creative Director of ABZÛ", "E3 2014: Debut Game from Journey Art Director's Studio Announced, Called Abzu", "E3 2016 ABZU Preview An Underwater Journey (PS4)", "Underwater adventure Abzû surfaces in August", "Abzu Announced For Nintendo Switch, Out On November 29", "Abzû Coming to Retail on PS4 and Xbox One", "The biggest new games out this week: January 31st–February 6th", "Hands-on with the sharks, the drones, and the underwater beauty of Abzû", "Austin Wintory set to release intricate score to Abzû", "Abzû Soundtrack: Composor Austin Wintory On How Music And Gameplay Can Go Hand-In-Hand", "An Immersive Oceanic Ballet: Abzû Original Soundtrack (Review)", "BAFTA Games Awards 2017 Winners Revealed", "Steam-Charts - Nummer 1 noch gar nicht veröffentlicht", "No Man's Sky was the best-selling game on PlayStation Store last month", "The Game Awards: Here's the full winners list", "Golden Joystick Awards 2016 Winners Announced!